====== Cave of Power ======
===== Dungeon data =====
Turn limit: 60
===== Small-fry data =====
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^
| {{this>../../party2/icon/mon/554.gif}} |KingBehemoth|Berserker| 600 | 149 | 350 | 200 | 160 |MagicSeal| 150 | 100 | |
| {{this>../../party2/icon/mon/564.gif}} |Cyclops|Warrior/Berserker| 700 | 999 | 500 | 50 | 100 |MagicSeal| 170 | 10 | |
| {{this>../../party2/icon/mon/547.gif}} |StoneGolem|Knight| 500 | 155 | 350 | 500 | 100 |MagicSeal| 150 | 250 | |
| {{this>../../party2/icon/mon/520.gif}} |MirrorKnight|Mime| 300 | 94 | 300 | 300 | 300 |MagicSeal| 100 | 100 | |
| {{this>../../party2/icon/mon/521.gif}} |KillerMachine|Armamentalist/Archer| 444 | 333 | 333 | 66 | 66 |MagicSeal| 96 | 96 | |
| {{this>../../party2/icon/mon/523.gif}} |DragonMajin|Dragoon| 480 | 285 | 370 | 80 | 50 |MagicSeal| 145 | 50 | |
| {{this>../../party2/icon/mon/522.gif}} |DeathMachine|Armamentalist/Archer| 555 | 111 | 333 | 111 | 111 |MagicSeal| 111 | 111 | |
| {{this>../../party2/icon/mon/501.gif}} |WhiteKnight|GunMage/Paladin| 400 | 200 | 350 | 300 | 250 |MagicSeal| 150 | 100 | |
| {{this>../../party2/icon/mon/502.gif}} |PhantomKnight|MushiMaster/OnionKnight| 380 | 320 | 370 | 360 | 350 |MagicSeal| 140 | 130 | |
===== Mid-boss data =====
The Behemoth of [[strategy:faerie_forest|Faerie Forest]], the KingSlime of [[strategy:slime_land|Slime Land]], the SkeletonSoldier of [[strategy:swamp_of_the_dead|Swamp of the Dead]], the Dragonlord of [[strategy:dragonsdale|Dragonsdale]], and the Archfiend of [[strategy:black_citadel|Black Citadel]]. One will be randomly selected from this group.
===== Map =====
==== Legend ====
* ●: Player starting point
* □: Path
* ■: Wall
* ◎: Boss
* 宝: Treasure chest
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===== Map strategy =====
Every time you move, all party members will become afflicted with MagicSeal. Jobs that primarily use magic are at a significant disadvantage, so be careful.\\
However, the boss appears without any abnormal statuses. No fair.
Some of the regular enemies are the same ones that appeared in [[party|@Party]], but they are now significantly stronger.\\
The Stone Golem in particular - which was the healing enemy in [[strategy:dark_world|Dark World]] - has learned the Defense-dependent area-of-effect attack **PearlyGates**. It hurts quite a bit.\\
The WhiteKnight - an enemy that only appears here - uses the powerful defense-ignoring multi-hit attack **LashingsOfLashings**. PhantomKnight is another dangerous enemy, who uses **Ribbon** to afflict MagicSeal on allies, as well as the infamous **PuppetString**. **OnionSword** also hurts.
At the beginning, there's a fork in the road; either left or right. One path leads to a treasure chest after defeating the boss a single time - the shortest route. A good place to farm.\\
The other path leads further into the dungeon.
The boss at the furthest part is a unique boss.
===== Boss data =====
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^
| {{this>../../party2/icon/mon/565.gif}} |CyclopsA|Warrior/Majin| 5000 | 999 | 600 | 50 | 100 |AttackReflect| 500 | 10 |
| {{this>../../party2/icon/mon/701.gif}} |KnightGolem|ExtremeAttackType| 8000 | 4999 | 560 | 400 | 200 |NullPhysical| 1600 | 200 |
| {{this>../../party2/icon/mon/565.gif}} |CyclopsB|Armamentalist/Berserker| 5000 | 999 | 600 | 50 | 100 |AttackReflect| 500 | 10 |
===== Boss strategy =====
Both of the Cyclops surrounding the main boss have attack-enhancing skills, and they even possess instant-kill level skills like HatchetMan and Frenzy.\\
Even their regular attacks are quite terrifying, so it's best to quickly switch to offense after briefly preparing some physical defenses.
The KnightGolem's skills are all ultra-offensive, so there's a high chance of it getting 2x with FocusStrength and BigRampage.\\
Combined with its relatively low HP, it can be defeated surprisingly easily if the opportunity arises.
If you're confident in your healing abilities, eliminate the Cyclops first to prevent instant-kill level skills.\\
If you're confident in your defenses against physical attacks, eliminate the KnightGolem first as it can unleash powerful non-physical attacks.\\
While these two strategies might be your typical approach depending on playstyle, luck will likely play a role either way.
===== Treasure list =====
==== Weapons ====
* OrochisSword
* HolyLance
* BattleAxe
* MorningStar
* WarHammer
* Dragonsbane
* FaerieFoil
* DemonSpear
* DragontailWhip
* GreatBow
* DoubleEdgedSword
* Mountaincleaver
* SomaticStaff
* ZenithianSword
* Wyrmwand
* HeadsmansAxe
==== Armor ====
* MagicVestment
* SilverCuirass
* DevilArmor
* SagesRobe
* SpikedArmor
* StealthSuit
* AngelsRobe
* BloodMail
* DragonMail
* FlowingDress
* DarkRobe
* FlameArmor
* AuroralArmor
* HateMail
* DragonRobe
* ZenithianArmor
* HelasArmor
==== Items ====
* SagesStone
* YggdrasilDew
* YggdrasilLeaf
* ElfinElixer
* ProofOfAHero
* FalseIdol
* GysahlGreens
* KupoNut
* JenovaCell
* PaxaPunch
* SilverOrb
* RedOrb
* BlueOrb
* GreenOrb
* YellowOrb
* PurpleOrb
* SandsOfTime
* DimensionFragment
* ElevatingShoes
* GoldenChicken
* TreasureRoomKey