====== Chaos Field ====== You get here by using the **DimensionFragment** item during @Party (while questing). ===== Small-fry data ===== ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^ | {{this>../../party2/icon/mon/006.gif}} |BigSlime|None| 500 | 0 | 500 | 100 | 500 |Regeneration| 120 | 50 | | | {{this>../../party2/icon/mon/503.gif}} |Treeface|Merchant| 700 | 263 | 550 | 200 | 200 |Resurrect| 170 | 140 |Kamikazee → NearDeath returns!| | {{this>../../party2/icon/mon/500.gif}} |PhantomFencer|Swordsman| 860 | 343 | 650 | 200 | 150 |AttackReflect| 180 | 80 | | | {{this>../../party2/icon/mon/215.gif}} |WallopScallop|Warrior| 600 | 452 | 700 | 600 | 300 |MagicReflect| 150 | 300 |HatchetMan deals roughly 1000 damage| | {{this>../../party2/icon/mon/506.gif}} |DevilScallop|Priest| 1000 | 600 | 500 | 700 | 200 |MagicReflect| 160 | 500 |Only conscience| | {{this>../../party2/icon/mon/546.gif}} |Golem|Geomancer| 1200 | 777 | 500 | 700 | 150 |AttackResist| 250 | 150 | | | {{this>../../party2/icon/mon/510.gif}} |MageOfDarkness|LiquidMetalSlime| 800 | 300 | 450 | 200 | 200 |MagicAbsorbent| 180 | 260 |Obligatory MagicBurst| | {{this>../../party2/icon/mon/563.gif}} |Gigantes|Berserker| 909 | 909 | 909 | 100 | 100 |Super hi-tension| 200 | 5 |You'll want to defeat them before they can act| | {{this>../../party2/icon/mon/530.gif}} |Firebird|Ninja/Geomancer| 1100 | 997 | 530 | 270 | 380 |BreathResist| 180 | 180 | | | {{this>../../party2/icon/mon/553.gif}} |Behemoth|Dragoon/Monk| 909 | 909 | 777 | 255 | 555 |GreatResist| 211 | 99 | | | {{this>../../party2/icon/mon/516.gif}} |KingSlime|Berserker| 1200 | 999 | 500 | 300 | 500 |NullPhysical| 200 | 250 | | | {{this>../../party2/icon/mon/566.gif}} |SkeletonSoldiere|Armamentalist/Swordsman| 1200 | 999 | 666 | 280 | 280 |Parry| 240 | 170 | | | {{this>../../party2/icon/mon/560.gif}} |Dragonlord|Dragon/Monk| 1500 | 999 | 750 | 440 | 200 |BreathReflect| 250 | 200 | | ===== Stage strategy ===== The overall Attack level is insane. Perhaps it's best to leave DevilScallop, Golem, and Dragonlord for last, defeating the others first?\\ For Gigantes, it's not a problem if you know a skill to remove Tension (you can even defeat them directly by using **PuppetString**)... but taking a gamble and using a skill to lower their Accuracy is also an option. ===== Boss data ===== ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | {{this>../../party2/icon/mon/700.gif}} |Archfiend|Archfiend/DarkKnight| 14000 | 4000 | 650 | 350 | 200 |AttackReflect| 2000 | 1500 | | {{this>../../party2/icon/mon/801.gif}} |Catastrophe|ExtremeAttackType/Soldier| 15000 | 8000 | 750 | 400 | 400 |Super hi-tension| 5000 | 3000 | | {{this>../../party2/icon/mon/702.gif}} |GodOfDeath|DarkMage/Gambler| 14000 | 5000 | 600 | 250 | 999 |MagicReflect| 2000 | 1500 | ===== Boss strategy ===== First, let's introduce the two minions. Archfiend has an Attack level that's practically invincible from the start, as they already have Oath equipped. If they use **DarkArtsSword** in this state, it's a devastating blow. And if they use **Oath** to get 2x, you're practically dead.\\ GodOfDeath's attacks are mainly magic attacks, so their Attack level isn't so important, but their Agility is incredibly high. Physical attacks are extremely difficult to land. And finally, the main boss—the true final boss of @Party—Catastrophe.\\ They start with an abnormally high Attack level of 750, and can get 2x with **Oath**. If they use **Multifists**, **DarkArtsSword**, or **Omnislash** with that kind of Attack level, someone's almost certain to die. It might be a good idea to have one of your party members equip AttackReflect at all times. As a basic rule: immediately revive any party member that dies, keep AttackResist and NullPhysical active, and maintain near-full HP.\\ If the enemy's Attack level increases, it's best to lower it with skills like **Seal**, **WeaponBreak**, or **DisruptiveWave**.\\ It's best to eliminate the enemies in order, starting with GodOfDeath. ===== Treasure list ===== *Three treasure chests appear per player (only one additional chest will appear from the Merchant's bonus effect). ==== Weapons ==== * ZenithianSword * Wyrmwand * HeadsmansAxe * GringhamWhip * FlailOfDestruction * LiquidMetalSword ==== Armor ==== * SacredArmor * DragonRobe * ZenithianArmor * HelasArmor * PalliumRegale * LiquidMetalArmor ==== Items ==== * CelestialReins