====== Fire Cavern ======
===== Dungeon data =====
Turn limit: 60
===== Small-fry enemies / bosses (most of them) / treasure data =====
Same as what appears in [[strategy:faerie_forest|Faerie Forest]], [[strategy:slime_land|Slime Land]], [[strategy:swamp_of_the_dead|Swamp of the Dead]], and [[strategy:dragonsdale|Dragonsdale]].
===== Map =====
==== Legend ====
* ●: Player starting point
* □: Path
* ■: Wall
* ★: Detonator switch
* 岩: Rock - blocks the way until detonator switch is activated (MartialArtists and Monks can can destroy it themselves and pass)
* !: Paralysis trap + enemy (will appear as □)
* ×: Gas trap (150 damage to all) (will appear as □)
* ◎: Boss (will appear as □)
* 宝: Treasure chest (will appear as □)
==== Pattern 1 ====
■■■■■■■
■□■宝■宝■
■!□◎■◎■
■■□■■□■
■□□□□□■
■□■□■!■
■□■●■□■
■□■□■■■
■□□□□■■
■岩■■□■■
■□■×□◎■
■宝■□■★■
■■■■■■■
==== Pattern 2 ====
■■■■■■■
■宝■□■宝■
■◎□!■□■
■■□■■岩■
■□□□□□■
■□■□■!■
■□■●■□■
■□■□■■■
■□□□□■■
■□■■□■■
■◎■×□◎■
■宝■□■★■
■■■■■■■
==== Pattern 3 ====
■■■■■■■
■□■□■宝■
■×□!■□■
■■□■■岩■
■□□□□□■
■□■□■◎■
■□■●■宝■
■□■□■■■
■□□□□■■
■□■■□■■
■◎■◎□×■
■宝■★■□■
■■■■■■■
==== Pattern 4 ====
■■■■■■■
■宝■□■宝■
■◎□!■□■
■■□■■岩■
■□□□□□■
■□■□■×■
■□■●■□■
■□■□■■■
■□□□□■■
■□■■□■■
■◎■◎□×■
■★■宝■□■
■■■■■■■
==== Pattern 5 ====
■■■■■■■
■宝■宝■□■
■◎□◎■!■
■■□■■□■
■□□□□□■
■□■□■×■
■□■●■□■
■□■□■■■
■□□□□■■
■岩■■□■■
■□■◎□!■
■宝■★■□■
■■■■■■■
==== Pattern 6 ====
■■■■■■■
■★■□■宝■
■◎□×■◎■
■■□■■□■
■□□□□□■
■□■□■×■
■□■●■□■
■□■□■■■
■□□□□■■
■岩■■□■■
■□■!□◎■
■宝■□■宝■
■■■■■■■
Note that the detonator switch is not visible in pattern 6!
===== Map strategy =====
Don't be afraid of stepping on traps. Once you're familiar with the patterns, you can avoid stepping on them in future.\\
All treasures are hidden either by bosses or in rocks. [[jobs_detailed#MartialArtist|Martial Artists]] and [[jobs_detailed#Monk|Monks]] are the only ones who can simply collect the treasure and leave.
When you step on a tile where a boss appears, there is a 1/3 chance that the dungeon's unique boss will appear.
===== Boss data =====
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^
| {{this>../../party2/icon/mon/555.gif}} |Ifrit|CelestialDragon/Majin| 7000 | 4999 | 360 | 140 | 300 |NullPhysical| 1500 | 300 |
| {{this>../../party2/icon/mon/190.gif}} |RedStone|MonsterMaster/PoisonType| 10 | 999 | 200 | 6000 | 1000 |NullMagic| 1500 | 300 |
===== Boss strategy =====
Kazap hurts, and FlyingKnee after DragonPower hurts too. Increase your Defense and use MagicResist or NullMagic to fight.\\
RedStone will only cause problems if left alive, so take it down first.