====== Sage's Path ======
===== Dungeon data =====
Turn limit: 30
===== Small fry enemies / mid-stage bosses / treasure data =====
Same as what appears in [[strategy:magma_mountain|Magma Mountain]], [[strategy:faerie_forest|Faerie Forest]], [[strategy:slime_land|Slime Land]], [[strategy:swamp_of_the_dead|Swamp of the Dead]], and [[strategy:dragonsdale|Dragonsdale]].
===== Maps =====
●: Player starting point
□: Path
■: Wall
?: Wall...? (will appear as ■)
Alphabet: Signpost
!: Event tile (explained below)
◎: Boss
宝: Treasure chest
==== Pattern 1 ====
■■■■■
■□宝□■
■■◎■■
■■□■■
■□□□■
■!■!■
■□C□■
■■□■■
■□□□■
■!■!■
■□B□■
■■□■■
■□□□■
■!■!■
■□A□■
■■□■■
■■●■■
■■■■■
==== Pattern 2 ====
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□F□■
■■□■■
■□□□■
■!■!■
■□E□■
■■□■■
■□□□■
■!■!■
■□D□■
■■□■■
■■●■■
■■■■■
==== Pattern 3 ====
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■■■?■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■
==== Pattern 4 ====
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■?■■■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■
==== Pattern 5 ====
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□L□■
■■□■■
■□□□■
■!■!■
■□K□■
■■□■■
■□□□■
■!■!■
■□J□■
■■□■■
■■●■■
■■■■■
===== Map strategy =====
You proceed by answering three 2-choice questions. Depending on your choices, you might proceed with ease, or encounter enemies who are determind to kill you...\\
Below are descriptions of all the 2-choice questions.
==== A: ←Yes [I hate traps] No→ ====
* Yes: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
* No: Falling rock trap (120 damage to everyone). There's a 2/3 chance of avoiding it.
==== B: ←Yes [Money is more important than life] No→ ====
* Yes: There's a 1/2 chance that the player who moved will take 1-200 damage; otherwise, the player who moved will get 1-2000 G.
* No: There's a 1/2 chance that the player who moved will recover 1-100 HP; otherwise, the player who moved will lose 1-2000 G.
==== C: ←Yes [Bigger is better than smaller] No→ ====
* Yes: There's a 1/3 chance that several MetalSlimes will appear; otherwise, several Slimes will appear.
* No: There's a 1/7 chance that several MetalKingSlimes will appear; otherwise, several KingSlimes will appear.
Their stats are as follows. Note that "Yes" results in smaller enemies.
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^
| {{this>../../party2/icon/mon/004.gif}} |MetalSlime|Slime/RunAway| 8 | 31 | 70 | 2500 | 1500 |NullMagic| 250 | 10 |Regardless of whether or not you can defeat them, this is the easiest way through|
| {{this>../../party2/icon/mon/002.gif}} |Slime|LiquidMetalSlime| 500 | 149 | 200 | 100 | 500 |-| 50 | 30 |They can cast MagicBurst|
| {{this>../../party2/icon/mon/517.gif}} |MetalKingSlime|LiquidMetalSlime/RunAway| 25 | 299 | 200 | 6000 | 2000 |NullMagic| 4000 | 100 |They can also cast MagicBurst|
| {{this>../../party2/icon/mon/516.gif}} |KingSlime|Berserker| 2000 | 400 | 250 | 150 | 120 |NullPhysical| 200 | 200 |If you came here to defeat MetalKingSlimes, this should be easy|
==== D: ←Yes [I prefer cats over dogs] No→ ====
* Yes: Two Chibiberus and one Cerberwretch will appear.
* No: Two GreatSabrecubs and one GreatSabrecat will appear.
Their stats are as follows:
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^
| {{this>../../party2/icon/mon/203.gif}} |Chibiberus|None| 160 | 0 | 160 | 90 | 260 |-| 32 | 15 |Higher Defense level than the cat group|
| {{this>../../party2/icon/mon/204.gif}} |Cerberwretch|TimeMage| 300 | 53 | 300 | 100 | 100 |-| 48 | 22 | |
| {{this>../../party2/icon/mon/206.gif}} |GreatSabrecub|None| 150 | 0 | 180 | 50 | 300 |-| 30 | 18 |Higher Attack level than the dog group|
| {{this>../../party2/icon/mon/207.gif}} |GreatSabrecat|Berserker| 340 | 79 | 300 | 30 | 120 |-| 50 | 20 | |
==== E: ←Yes [I want to fight strong enemies] No→ ====
* Yes: A boss will appear.
* No: There's a 1/3 chance that weak enemies will appear; otherwise, a falling rock trap (120 damage to everyone) will appear.
==== F: ←Yes [I love treasure chests] No→ ====
* Yes: There's a 1/5 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear.
* No: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
The stats of the monsters that resemble a treasure chest are as follows:
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^
| {{this>../../party2/icon/mon/090.gif}} |Cannibox|SleepType| 500 | 42 | 250 | 35 | 400 |2x| 50 | 100 |Can inflict Sleep|
| {{this>../../party2/icon/mon/091.gif}} |Mimic|InstantDeath| 700 | 68 | 280 | 65 | 600 |2x| 60 | 150 |Can instant kill|
| {{this>../../party2/icon/mon/092.gif}} |PandorasBox|InstantDeath| 900 | 69 | 300 | 95 | 800 |2x| 100 | 500 |Congratulations!|
==== G: ←Ability [Signpost] Luck→ ====
* Ability: There's a 1/2 chance of a boss appearing; otherwise, a regular enemy appears.
* Luck: Falling rock trap (120 damage to everyone). There's a 1/2 chance of avoiding it.
==== H: ←Wall [Signpost] Dead end→ ====
* The way forward depends on the map pattern you're on.
==== I: ←Boss [Signpost] Treasure→ ====
* Boss: A boss will appear.
* Treasure: There's a 1/6 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. [...]
See F for stats.
==== J: ←Treasure [Signpost] Money→ ====
* Treasure: There's a 1/5 chance [...]; otherwise, a monster that resembles [...]. Stats in F [...].
* Money: There's a 1/3 that the player who moved will pick up 1-2000 G; otherwise, the player who moved will lose 1-2000 G.
==== K: ←Everyone [Signpost] 1 person→ ====
* Everyone: There's a 1/3 chance that everyone's HP will be restored by 100; otherwise, a falling rock trap (120 damage to everyone) will be activated.
* 1 person: There's a 1/3 chance that the player who moved will receive 1-200 damage; otherwise, the player who moved will have their HP restored by 1-100.
==== L: ←Small [Signpost] Large→ ====
* Small: There's a 1/3 chance of encountering several MetalSlimes; otherwise [...]
* Large: There's a 1/7 chance of encountering a MetalKingSlime [...]; otherwise [...]
See A for stats. Here, however, the sign options are the correct way around. Don't confuse it with A.
----
Beyond these choices awaits the dungeon's final boss.
===== Boss data =====
^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^
| {{this>../../party2/icon/mon/508.gif}} |FirstSage|LightMage/WhiteMage| 2000 | 999 | 200 | 60 | 200 |NullMagic| 600 | 200 |
| {{this>../../party2/icon/mon/507.gif}} |SecondSage|BlackMage/LiquidMetalSlime| 2000 | 999 | 200 | 60 | 200 |MagicAbsorbent| 600 | 200 |
| {{this>../../party2/icon/mon/509.gif}} |ThirdSage|Mage/DarkMage| 2000 | 999 | 200 | 60 | 200 |MagicReflect| 600 | 200 |
===== Boss strategy =====
If you have MagicReflect or NullMagic, you should be able to manage. ThirdSage is dangerous as he uses Whack/Thwack and Kafrizz!\\
Also watch out for FirstSage's Holy and SecondSage's Poison.