====== Sage's Path ====== ===== Dungeon data ===== Turn limit: 30 ===== Small fry enemies / mid-stage bosses / treasure data ===== Same as what appears in [[strategy:magma_mountain|Magma Mountain]], [[strategy:faerie_forest|Faerie Forest]], [[strategy:slime_land|Slime Land]], [[strategy:swamp_of_the_dead|Swamp of the Dead]], and [[strategy:dragonsdale|Dragonsdale]]. ===== Maps ===== ●: Player starting point □: Path ■: Wall ?: Wall...? (will appear as ■) Alphabet: Signpost !: Event tile (explained below) ◎: Boss 宝: Treasure chest ==== Pattern 1 ==== ■■■■■ ■□宝□■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□C□■ ■■□■■ ■□□□■ ■!■!■ ■□B□■ ■■□■■ ■□□□■ ■!■!■ ■□A□■ ■■□■■ ■■●■■ ■■■■■ ==== Pattern 2 ==== ■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□F□■ ■■□■■ ■□□□■ ■!■!■ ■□E□■ ■■□■■ ■□□□■ ■!■!■ ■□D□■ ■■□■■ ■■●■■ ■■■■■ ==== Pattern 3 ==== ■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□I□■ ■■□■■ ■□□□■ ■■■?■ ■□H□■ ■■□■■ ■□□□■ ■!■!■ ■□G□■ ■■□■■ ■■●■■ ■■■■■ ==== Pattern 4 ==== ■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□I□■ ■■□■■ ■□□□■ ■?■■■ ■□H□■ ■■□■■ ■□□□■ ■!■!■ ■□G□■ ■■□■■ ■■●■■ ■■■■■ ==== Pattern 5 ==== ■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□L□■ ■■□■■ ■□□□■ ■!■!■ ■□K□■ ■■□■■ ■□□□■ ■!■!■ ■□J□■ ■■□■■ ■■●■■ ■■■■■ ===== Map strategy ===== You proceed by answering three 2-choice questions. Depending on your choices, you might proceed with ease, or encounter enemies who are determind to kill you...\\ Below are descriptions of all the 2-choice questions. ==== A: ←Yes [I hate traps] No→ ==== * Yes: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear. * No: Falling rock trap (120 damage to everyone). There's a 2/3 chance of avoiding it. ==== B: ←Yes [Money is more important than life] No→ ==== * Yes: There's a 1/2 chance that the player who moved will take 1-200 damage; otherwise, the player who moved will get 1-2000 G. * No: There's a 1/2 chance that the player who moved will recover 1-100 HP; otherwise, the player who moved will lose 1-2000 G. ==== C: ←Yes [Bigger is better than smaller] No→ ==== * Yes: There's a 1/3 chance that several MetalSlimes will appear; otherwise, several Slimes will appear. * No: There's a 1/7 chance that several MetalKingSlimes will appear; otherwise, several KingSlimes will appear. Their stats are as follows. Note that "Yes" results in smaller enemies. ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^ | {{this>../../party2/icon/mon/004.gif}} |MetalSlime|Slime/RunAway| 8 | 31 | 70 | 2500 | 1500 |NullMagic| 250 | 10 |Regardless of whether or not you can defeat them, this is the easiest way through| | {{this>../../party2/icon/mon/002.gif}} |Slime|LiquidMetalSlime| 500 | 149 | 200 | 100 | 500 |-| 50 | 30 |They can cast MagicBurst| | {{this>../../party2/icon/mon/517.gif}} |MetalKingSlime|LiquidMetalSlime/RunAway| 25 | 299 | 200 | 6000 | 2000 |NullMagic| 4000 | 100 |They can also cast MagicBurst| | {{this>../../party2/icon/mon/516.gif}} |KingSlime|Berserker| 2000 | 400 | 250 | 150 | 120 |NullPhysical| 200 | 200 |If you came here to defeat MetalKingSlimes, this should be easy| ==== D: ←Yes [I prefer cats over dogs] No→ ==== * Yes: Two Chibiberus and one Cerberwretch will appear. * No: Two GreatSabrecubs and one GreatSabrecat will appear. Their stats are as follows: ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^ | {{this>../../party2/icon/mon/203.gif}} |Chibiberus|None| 160 | 0 | 160 | 90 | 260 |-| 32 | 15 |Higher Defense level than the cat group| | {{this>../../party2/icon/mon/204.gif}} |Cerberwretch|TimeMage| 300 | 53 | 300 | 100 | 100 |-| 48 | 22 | | | {{this>../../party2/icon/mon/206.gif}} |GreatSabrecub|None| 150 | 0 | 180 | 50 | 300 |-| 30 | 18 |Higher Attack level than the dog group| | {{this>../../party2/icon/mon/207.gif}} |GreatSabrecat|Berserker| 340 | 79 | 300 | 30 | 120 |-| 50 | 20 | | ==== E: ←Yes [I want to fight strong enemies] No→ ==== * Yes: A boss will appear. * No: There's a 1/3 chance that weak enemies will appear; otherwise, a falling rock trap (120 damage to everyone) will appear. ==== F: ←Yes [I love treasure chests] No→ ==== * Yes: There's a 1/5 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. * No: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear. The stats of the monsters that resemble a treasure chest are as follows: ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ Notes ^ | {{this>../../party2/icon/mon/090.gif}} |Cannibox|SleepType| 500 | 42 | 250 | 35 | 400 |2x| 50 | 100 |Can inflict Sleep| | {{this>../../party2/icon/mon/091.gif}} |Mimic|InstantDeath| 700 | 68 | 280 | 65 | 600 |2x| 60 | 150 |Can instant kill| | {{this>../../party2/icon/mon/092.gif}} |PandorasBox|InstantDeath| 900 | 69 | 300 | 95 | 800 |2x| 100 | 500 |Congratulations!| ==== G: ←Ability [Signpost] Luck→ ==== * Ability: There's a 1/2 chance of a boss appearing; otherwise, a regular enemy appears. * Luck: Falling rock trap (120 damage to everyone). There's a 1/2 chance of avoiding it. ==== H: ←Wall [Signpost] Dead end→ ==== * The way forward depends on the map pattern you're on. ==== I: ←Boss [Signpost] Treasure→ ==== * Boss: A boss will appear. * Treasure: There's a 1/6 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. [...] See F for stats. ==== J: ←Treasure [Signpost] Money→ ==== * Treasure: There's a 1/5 chance [...]; otherwise, a monster that resembles [...]. Stats in F [...]. * Money: There's a 1/3 that the player who moved will pick up 1-2000 G; otherwise, the player who moved will lose 1-2000 G. ==== K: ←Everyone [Signpost] 1 person→ ==== * Everyone: There's a 1/3 chance that everyone's HP will be restored by 100; otherwise, a falling rock trap (120 damage to everyone) will be activated. * 1 person: There's a 1/3 chance that the player who moved will receive 1-200 damage; otherwise, the player who moved will have their HP restored by 1-100. ==== L: ←Small [Signpost] Large→ ==== * Small: There's a 1/3 chance of encountering several MetalSlimes; otherwise [...] * Large: There's a 1/7 chance of encountering a MetalKingSlime [...]; otherwise [...] See A for stats. Here, however, the sign options are the correct way around. Don't confuse it with A. ---- Beyond these choices awaits the dungeon's final boss. ===== Boss data ===== ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | {{this>../../party2/icon/mon/508.gif}} |FirstSage|LightMage/WhiteMage| 2000 | 999 | 200 | 60 | 200 |NullMagic| 600 | 200 | | {{this>../../party2/icon/mon/507.gif}} |SecondSage|BlackMage/LiquidMetalSlime| 2000 | 999 | 200 | 60 | 200 |MagicAbsorbent| 600 | 200 | | {{this>../../party2/icon/mon/509.gif}} |ThirdSage|Mage/DarkMage| 2000 | 999 | 200 | 60 | 200 |MagicReflect| 600 | 200 | ===== Boss strategy ===== If you have MagicReflect or NullMagic, you should be able to manage. ThirdSage is dangerous as he uses Whack/Thwack and Kafrizz!\\ Also watch out for FirstSage's Holy and SecondSage's Poison.