Table of Contents

Cave of Power

Dungeon data

Turn limit: 60

Small-fry data

Icon Name Job HP MP Att Def Agi Status Exp Gold Notes
KingBehemothBerserker 600 149 350 200 160 MagicSeal 150 100
CyclopsWarrior/Berserker 700 999 500 50 100 MagicSeal 170 10
StoneGolemKnight 500 155 350 500 100 MagicSeal 150 250
MirrorKnightMime 300 94 300 300 300 MagicSeal 100 100
KillerMachineArmamentalist/Archer 444 333 333 66 66 MagicSeal 96 96
DragonMajinDragoon 480 285 370 80 50 MagicSeal 145 50
DeathMachineArmamentalist/Archer 555 111 333 111 111 MagicSeal 111 111
WhiteKnightGunMage/Paladin 400 200 350 300 250 MagicSeal 150 100
PhantomKnightMushiMaster/OnionKnight 380 320 370 360 350 MagicSeal 140 130

Mid-boss data

The Behemoth of Faerie Forest, the KingSlime of Slime Land, the SkeletonSoldier of Swamp of the Dead, the Dragonlord of Dragonsdale, and the Archfiend of Black Citadel. One will be randomly selected from this group.

Map

Legend

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Map strategy

Every time you move, all party members will become afflicted with MagicSeal. Jobs that primarily use magic are at a significant disadvantage, so be careful.
However, the boss appears without any abnormal statuses. No fair.

Some of the regular enemies are the same ones that appeared in @Party, but they are now significantly stronger.
The Stone Golem in particular - which was the healing enemy in Dark World - has learned the Defense-dependent area-of-effect attack PearlyGates. It hurts quite a bit.
The WhiteKnight - an enemy that only appears here - uses the powerful defense-ignoring multi-hit attack LashingsOfLashings. PhantomKnight is another dangerous enemy, who uses Ribbon to afflict MagicSeal on allies, as well as the infamous PuppetString. OnionSword also hurts.

At the beginning, there's a fork in the road; either left or right. One path leads to a treasure chest after defeating the boss a single time - the shortest route. A good place to farm.
The other path leads further into the dungeon.

The boss at the furthest part is a unique boss.

Boss data

Icon Name Job HP MP Att Def Agi Status Exp Gold
CyclopsAWarrior/Majin 5000 999 600 50 100 AttackReflect 500 10
KnightGolemExtremeAttackType 8000 4999 560 400 200 NullPhysical 1600 200
CyclopsBArmamentalist/Berserker 5000 999 600 50 100 AttackReflect 500 10

Boss strategy

Both of the Cyclops surrounding the main boss have attack-enhancing skills, and they even possess instant-kill level skills like HatchetMan and Frenzy.
Even their regular attacks are quite terrifying, so it's best to quickly switch to offense after briefly preparing some physical defenses.

The KnightGolem's skills are all ultra-offensive, so there's a high chance of it getting 2x with FocusStrength and BigRampage.
Combined with its relatively low HP, it can be defeated surprisingly easily if the opportunity arises.

If you're confident in your healing abilities, eliminate the Cyclops first to prevent instant-kill level skills.
If you're confident in your defenses against physical attacks, eliminate the KnightGolem first as it can unleash powerful non-physical attacks.
While these two strategies might be your typical approach depending on playstyle, luck will likely play a role either way.

Treasure list

Weapons

Armor

Items