Turn limit: 60
Same as what appears in Faerie Forest, Slime Land, Swamp of the Dead, and Dragonsdale.
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■■■■■■■ ■宝■□■宝■ ■◎□!■□■ ■■□■■岩■ ■□□□□□■ ■□■□■×■ ■□■●■□■ ■□■□■■■ ■□□□□■■ ■□■■□■■ ■◎■◎□×■ ■★■宝■□■ ■■■■■■■
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■■■■■■■ ■★■□■宝■ ■◎□×■◎■ ■■□■■□■ ■□□□□□■ ■□■□■×■ ■□■●■□■ ■□■□■■■ ■□□□□■■ ■岩■■□■■ ■□■!□◎■ ■宝■□■宝■ ■■■■■■■
Note that the detonator switch is not visible in pattern 6!
Don't be afraid of stepping on traps. Once you're familiar with the patterns, you can avoid stepping on them in future.
All treasures are hidden either by bosses or in rocks. Martial Artists and Monks are the only ones who can simply collect the treasure and leave.
When you step on a tile where a boss appears, there is a 1/3 chance that the dungeon's unique boss will appear.
Kazap hurts, and FlyingKnee after DragonPower hurts too. Increase your Defense and use MagicResist or NullMagic to fight.
RedStone will only cause problems if left alive, so take it down first.