Sage's Path
Dungeon data
Small fry enemies / mid-stage bosses / treasure data
Maps
●: Player starting point
□: Path
■: Wall
?: Wall...? (will appear as ■)
Alphabet: Signpost
!: Event tile (explained below)
◎: Boss
宝: Treasure chest
Pattern 1
■■■■■
■□宝□■
■■◎■■
■■□■■
■□□□■
■!■!■
■□C□■
■■□■■
■□□□■
■!■!■
■□B□■
■■□■■
■□□□■
■!■!■
■□A□■
■■□■■
■■●■■
■■■■■
Pattern 2
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□F□■
■■□■■
■□□□■
■!■!■
■□E□■
■■□■■
■□□□■
■!■!■
■□D□■
■■□■■
■■●■■
■■■■■
Pattern 3
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■■■?■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■
Pattern 4
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■?■■■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■
Pattern 5
■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□L□■
■■□■■
■□□□■
■!■!■
■□K□■
■■□■■
■□□□■
■!■!■
■□J□■
■■□■■
■■●■■
■■■■■
Map strategy
You proceed by answering three 2-choice questions. Depending on your choices, you might proceed with ease, or encounter enemies who are determind to kill you…
Below are descriptions of all the 2-choice questions.
A: ←Yes [I hate traps] No→
Yes: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
No: Falling rock trap (120 damage to everyone). There's a 2/3 chance of avoiding it.
B: ←Yes [Money is more important than life] No→
Yes: There's a 1/2 chance that the player who moved will take 1-200 damage; otherwise, the player who moved will get 1-2000 G.
No: There's a 1/2 chance that the player who moved will recover 1-100 HP; otherwise, the player who moved will lose 1-2000 G.
C: ←Yes [Bigger is better than smaller] No→
Yes: There's a 1/3 chance that several MetalSlimes will appear; otherwise, several Slimes will appear.
No: There's a 1/7 chance that several MetalKingSlimes will appear; otherwise, several KingSlimes will appear.
Their stats are as follows. Note that "Yes" results in smaller enemies.
| Icon | Name | Job | HP | MP | Att | Def | Agi | Status | Exp | Gold | Notes |
| MetalSlime | Slime/RunAway | 8 | 31 | 70 | 2500 | 1500 | NullMagic | 250 | 10 | Regardless of whether or not you can defeat them, this is the easiest way through |
| Slime | LiquidMetalSlime | 500 | 149 | 200 | 100 | 500 | - | 50 | 30 | They can cast MagicBurst |
| MetalKingSlime | LiquidMetalSlime/RunAway | 25 | 299 | 200 | 6000 | 2000 | NullMagic | 4000 | 100 | They can also cast MagicBurst |
| KingSlime | Berserker | 2000 | 400 | 250 | 150 | 120 | NullPhysical | 200 | 200 | If you came here to defeat MetalKingSlimes, this should be easy |
D: ←Yes [I prefer cats over dogs] No→
E: ←Yes [I want to fight strong enemies] No→
F: ←Yes [I love treasure chests] No→
Yes: There's a 1/5 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear.
No: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
The stats of the monsters that resemble a treasure chest are as follows:
| Icon | Name | Job | HP | MP | Att | Def | Agi | Status | Exp | Gold | Notes |
| Cannibox | SleepType | 500 | 42 | 250 | 35 | 400 | 2x | 50 | 100 | Can inflict Sleep |
| Mimic | InstantDeath | 700 | 68 | 280 | 65 | 600 | 2x | 60 | 150 | Can instant kill |
| PandorasBox | InstantDeath | 900 | 69 | 300 | 95 | 800 | 2x | 100 | 500 | Congratulations! |
G: ←Ability [Signpost] Luck→
Ability: There's a 1/2 chance of a boss appearing; otherwise, a regular enemy appears.
Luck: Falling rock trap (120 damage to everyone). There's a 1/2 chance of avoiding it.
H: ←Wall [Signpost] Dead end→
I: ←Boss [Signpost] Treasure→
Boss: A boss will appear.
Treasure: There's a 1/6 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. […]
See F for stats.
J: ←Treasure [Signpost] Money→
Treasure: There's a 1/5 chance […]; otherwise, a monster that resembles […]. Stats in F […].
Money: There's a 1/3 that the player who moved will pick up 1-2000 G; otherwise, the player who moved will lose 1-2000 G.
K: ←Everyone [Signpost] 1 person→
Everyone: There's a 1/3 chance that everyone's HP will be restored by 100; otherwise, a falling rock trap (120 damage to everyone) will be activated.
1 person: There's a 1/3 chance that the player who moved will receive 1-200 damage; otherwise, the player who moved will have their HP restored by 1-100.
L: ←Small [Signpost] Large→
See A for stats. Here, however, the sign options are the correct way around. Don't confuse it with A.
Beyond these choices awaits the dungeon's final boss.
Boss data
| Icon | Name | Job | HP | MP | Att | Def | Agi | Status | Exp | Gold |
| FirstSage | LightMage/WhiteMage | 2000 | 999 | 200 | 60 | 200 | NullMagic | 600 | 200 |
| SecondSage | BlackMage/LiquidMetalSlime | 2000 | 999 | 200 | 60 | 200 | MagicAbsorbent | 600 | 200 |
| ThirdSage | Mage/DarkMage | 2000 | 999 | 200 | 60 | 200 | MagicReflect | 600 | 200 |
Boss strategy
If you have MagicReflect or NullMagic, you should be able to manage. ThirdSage is dangerous as he uses Whack/Thwack and Kafrizz!
Also watch out for FirstSage's Holy and SecondSage's Poison.