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enemy-only_jobs [2026/03/28 07:22] – created anonwahaenemy-only_jobs [2026/03/28 15:42] (current) – completed anonwaha
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 ===== SelfDestruct ===== ===== SelfDestruct =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  10  |  All  |Kamikazee|None|Reduces own HP to 0 and has a 60% chance of instantly killing all enemies| 
 +|  20  |    0  |Nap      |None|Inflicts "Sleep" on self and recovers half of maximum HP| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +Take it out immediately. Take it out right away. Before it explodes.
  
 ===== Summon ===== ===== Summon =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  50  |Summon|None|Summons one enemy| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +All it can do is summon allies.\\ 
 +There's no particular strategy to counter it.\\ 
 +You're free to either let them live regardless of whether they use Summon, or eliminate them immediately before they increase the number of enemies. 
 + 
 +Incidentally, even if the player uses Morph to obtain this job and uses **Summon**, it will only increase the number of enemies. it won't increase the number of allies.
  
 ===== PuppetMaster ===== ===== PuppetMaster =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  0  |Puppetry|None|Turns a single enemy into a puppet| 
 +|  0  |  0  |CoolJoke|None|Reduces the tension of all enemies to 0%| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +The most terrifying thing is its **Puppetry** skill. It's practically a 100% instant death.\\ 
 +Furthermore, a player affected by **Puppetry** becomes a puppet controlled by the enemy, retaining their <span greentext>temporary status</span> and <span yellowtext>tension</span>.\\ 
 +Extreme caution is necessary. Though, I'm not sure being cautious is enough to prevent it.\\ 
 +Also the "cool jokes" are incredibly annoying.
  
 ===== ExtremeAttackType ===== ===== ExtremeAttackType =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  24  |LashingsOfLashings|Attack|Deals 0.85x damage to random enemies 3-4 times| 
 +|  0  |  20  |Multifists        |Attack|Deals 0.9x damage to random enemies 3-5 times| 
 +|  0  |  30  |DisruptiveWave    |None  |Resets everyone's Accuracy, Attack, Defense, and Agility to their original values| 
 +|  0  |    |Oath              |None  |Halves own Defense and doubles own Attack| 
 +|  0  |  30  |BigRampage        |Attack|Deals 300 damage to all enemies. Gives self a [[temporary_statuses|temporary status]] of [[temporary_statuses#2x|2x]]| 
 +|  0  |  40  |DarkArtsSword     |Attack|Deals 2.5x damage to an enemy. Gives self 0.2x damage in recoil| 
 +|  0  |  33  |FocusStrength     |None  |Increases tension level by two stages. Gives self a [[temporary_statuses|temporary status]] of [[temporary_statuses#2x|2x]]| 
 +|  0  |  80  |JetBlackFlame     |Breath|Deals 400 damage to all enemies| 
 +|  0  |  70  |LightningStorm    |Magic |Deals 250 damage to all enemies + 20% chance of inflicting [[abnormal_statuses#Paralysis|Paralysis]]| 
 +|  0  |  42  |Doom              |Magic |50% chance of inflicting near-death and [[abnormal_statuses#Poison|Poison]] on a single enemy| 
 +|  0  |  66  |AngelOfDarkness   |Magic |Deals 260 damage to all enemies + 30% chance of inflicting [[abnormal_statuses#Sleep|Sleep]]
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +This job appears to have simply gathered all the most powerful skills from the regular jobs, but...\\ 
 +First, let's look at the second skill from the top, **Multifists**. Its multiplier is higher than the original MartialArtist skill.\\ 
 +Yet, it's MP consumption hasn't gone up. Therefore it's a complete upgrade over the first skill, **LashingsOfLashings**.\\ 
 +Next is BigRampage. The original damage was 200, but this one has it increased to 300. That hurts.\\ 
 +**JetBlackFlame** is an enemy-only skill. 400 damage to all enemies is pretty painful. On top of that, since it's the only breath-type attack, it will still deal damage even if you have AttackResist, etc.\\ 
 +**LightningStorm** from the Archfiend job has increased its damage by 100, making it even more formidable. But...\\ 
 +The **AngelOfDarkness** below from FallenAngel has seen a massive increase of 190 damage.\\ 
 +In terms of MP consumption, damage amount, and abnormal status probability, it is superior to LightningStorm in every regard. Terrifying...\\ 
 +**Doom** is guaranteed to hit. If it's used, you'll be in grave danger very quickly. 
 + 
 +So, it's not just a compilation of strong skills; almost all of them are enhanced.\\ 
 +You'll most likely lose if you fight head-on, so either use AttackResist or prepare a powerful method of healing. 
  
 ===== ExtremeMagicType ===== ===== ExtremeMagicType =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  44  |HeartlessAngel|Magic |Reduces enemy's HP to 1| 
 +|  0  |  30  |DisruptiveWave|None  |Resets everyone's Accuracy, Attack, Defense, and Agility to their original values| 
 +|  0  |  30  |Carbuncle     |Magic |Gives all allies the [[temporary_statuses|temporary status]] of [[temporary_statuses#MagicReflect|MagicReflect]]| 
 +|  0  |  23  |MightyGuard   |Magic |Gives all allies the [[temporary_statuses|temporary status]] of [[temporary_statuses#MagicResist|MagicResist]]| 
 +|  0  |  44  |Awaken        |None  |Increases tension level by two stages. Gives self a [[temporary_statuses|temporary status]] of [[temporary_statuses#2x|2x]]| 
 +|  0  |  40  |BloodRayne    |Magic |Deals 200 damage to all enemies. Recovers 200 health for all allies.| 
 +|  0  |  40  |BubbleBomb    |Breath|Deals 100 damage to all enemies. Gives enemies the [[temporary_statuses|temporary status]] of [[temporary_statuses#2x|2x]]| 
 +|  0  |  80  |JetBlackFlame |Breath|Deals 350 damage to all enemies| 
 +|  0  |  99  |DarkMeteor    |Magic |Deals 250 damage to random enemies 4-6 times| 
 +|  0  |  99  |Ultima        |Magic |Deals 400 damage to all enemies| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +Just like the ExtremeAttackType, this job gathers powerful skills from the regular jobs, but there are two skills unique to ExtremeMagicType.\\ 
 +We'll touch on those later, but first, let's explain the skills.\\ 
 +**HeartlessAngel** from FallenAngel is guaranteed to hit. It's quite dangerous if you get hit by it solo.\\ 
 +**BloodRayne** is a BatMaster skill, but the damage is increased by 30 and the healing effect by 50. It's not particularly powerful, but if it's used when you're slowly damaging the Stone-types in a fight against the OneWingedAngel...\\ 
 +**BubbleBomb** has 50 less damage points than the BubbleMaster skill. However, it has a 100% chance of giving the enemy "[[temporary_statuses#2x|2x]]". Leaving it like that is dangerous. However, if you can reflect it with BreathReflect...\\ 
 +**JetBlackFlame**, which was also available to the ExtremeAttackType, has 50 less damage. However, it's still painful, and it's difficult to reduce the damage with breath attacks. 
 + 
 +And then there are the two ultimate skills possessed only by ExtremeMagicType.\\ 
 +One of them is **DarkMeteor**, which is an abnormally enhanced version of TimeMage's **Meteor**. With up to 6 hits dealing 250 damage each, a direct hit would be an instant death. A solo killer.\\ 
 +The other, **Ultima**, deals 400 damage to everyone, just like ExtremeAttackType's **JetBlackFlame**. A party killer. 
 + 
 +They have no status altering skills whatsoever, but instead they possess many support skills such as **Carbuncle** and **MightyGuard**.\\ 
 +In the late-game dungeons where Attack is inflated, the ExtremeAttackType is more dangerous, but you should be very careful of unconventional skills like **BubbleBomb** and the super-powerful **DarkMeteor**.
  
 ===== RunAway ===== ===== RunAway =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  0  |RunAway|None|Escapes from battle| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +They don't inflict physical damage on you, but they do cause emotional damage.\\ 
 +Don't give up.
  
 ===== Tonberry ===== ===== Tonberry =====
  
-[UNFINISHED]+==== Skills ==== 
 +<sortable> 
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect 
 +|  0  |  99  |Karma  |Attack|Deals (number of monsters defeated x 0.1) damage to the enemy| 
 +|  0  |  99  |Cleaver|Attack|Deals 666 damage to the enemy| 
 +</sortable> 
 + 
 +==== Details ==== 
 + 
 +**Karma** is a terrifying technique whose damage increases with the number of enemies you've defeated so far. If you've defeated more than 10,000 enemies, it will deal instant-death level damage.\\ 
 +**Cleaver** also deals extremely high damage. 
 + 
 +However, since both are attack-class, they are relatively easy to counter.
  
 ===== DarkDragon (Egg) ===== ===== DarkDragon (Egg) =====
 +==== Skills ====
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|  0  |  50  |Summon|None|Summons ones enemy...?|
 +|  0  |  50  |Summon|None|Summons ones enemy...?|
 +</sortable>
 +
 +==== Details ====
  
-[UNFINISHED]+There's no real difference from the Summon job...?
enemy-only_jobs.1774682528.txt.gz · Last modified: by anonwaha