Table of Contents
Enemy-only jobs
PoisonType
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 10 | 4 | PoisonAttack | Physical | Deals 1.1x damage to a single enemy + 70% chance of inflicting Poison |
| 20 | 6 | Poison | Magic | Deals 25 damage to a single enemy + 80% chance of inflicting Poison |
| 30 | 8 | VenomBreath | Breath | 60% chance of inflicting Poison on all enemies |
Details
Poison. Completely specializes in Poison.
If you don't take precautions against Poison, your health will be depleted in no time.
Furthermore, the odds of being poisoned are quite high, which often disrupts the building of Tension.
If an enemy with this job appears, eliminate them first.
However, if this job appears alongside a ParalysisType or SleepType, it might be worth keeping the enemy around to quickly remove your incapacitation.
ParalysisType
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 10 | 8 | ParalysisAttack | Physical | Deals 1.2x damage to a single enemy + 30% chance of inflicting Paralysis |
| 20 | 11 | TrammelLash | Physical | Deals 0.8x damage to a single enemy + 40% chance of inflicting Paralysis |
| 30 | 9 | BurningBreath | Breath | 35% chance of inflicting Paralysis on all enemies |
Details
Paralysis.
Since it's highly likely to incapacitate you and lead to you getting beaten to a pulp by other monsters, you should eliminate these enemies as quickly as possible.
Compared to SleepType, the chance of inflicting an abnormal status is lower, but the damage of ParalysisAttack is higher.
SleepType
Skills
Details
Sleep.
Compared to ParalysisType, it has a higher chance of inflicting an abnormal status and is dangerous. Defeat these enemies immediately.
It consumes slightly more MP and has lower damage… but that's irrelevant since Sleep is extremely dangerous.
InstantDeath
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 10 | 14 | Whack | Magic | 20% chance of instantly killing a single enemy |
| 20 | 32 | Thwack | Magic | 20% chance of instantly killing all enemies |
| 30 | 24 | DeathDance | Dance | 17% chance of instantly killing all enemies |
| 40 | 42 | Doom | Magic | 50% chance of inflicting near-death and Poison on a single enemy |
Details
Specializes in instant kills. You can let them live if you're confident in your luck, but basically, this is a job you want to eliminate as quickly as possible.
Since there's once dance skill mixed in, you can't let your guard down even if you're using a MagicReflect/NullMagic strategy.
Even if you try to use revival as insurance against instant death, if you are poisoned to death by Doom, you cannot be revived.
This is a very difficult job to deal with. You should definitely get rid of these enemies as quickly as possible.
SelfDestruct
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 10 | All | Kamikazee | None | Reduces own HP to 0 and has a 60% chance of instantly killing all enemies |
| 20 | 0 | Nap | None | Inflicts "Sleep" on self and recovers half of maximum HP |
Details
Take it out immediately. Take it out right away. Before it explodes.
Summon
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 50 | Summon | None | Summons one enemy |
Details
All it can do is summon allies.
There's no particular strategy to counter it.
You're free to either let them live regardless of whether they use Summon, or eliminate them immediately before they increase the number of enemies.
Incidentally, even if the player uses Morph to obtain this job and uses Summon, it will only increase the number of enemies. it won't increase the number of allies.
PuppetMaster
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 0 | Puppetry | None | Turns a single enemy into a puppet |
| 0 | 0 | CoolJoke | None | Reduces the tension of all enemies to 0% |
Details
The most terrifying thing is its Puppetry skill. It's practically a 100% instant death.
Furthermore, a player affected by Puppetry becomes a puppet controlled by the enemy, retaining their temporary status and tension.
Extreme caution is necessary. Though, I'm not sure being cautious is enough to prevent it.
Also the "cool jokes" are incredibly annoying.
ExtremeAttackType
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 24 | LashingsOfLashings | Attack | Deals 0.85x damage to random enemies 3-4 times |
| 0 | 20 | Multifists | Attack | Deals 0.9x damage to random enemies 3-5 times |
| 0 | 30 | DisruptiveWave | None | Resets everyone's Accuracy, Attack, Defense, and Agility to their original values |
| 0 | 9 | Oath | None | Halves own Defense and doubles own Attack |
| 0 | 30 | BigRampage | Attack | Deals 300 damage to all enemies. Gives self a temporary status of 2x |
| 0 | 40 | DarkArtsSword | Attack | Deals 2.5x damage to an enemy. Gives self 0.2x damage in recoil |
| 0 | 33 | FocusStrength | None | Increases tension level by two stages. Gives self a temporary status of 2x |
| 0 | 80 | JetBlackFlame | Breath | Deals 400 damage to all enemies |
| 0 | 70 | LightningStorm | Magic | Deals 250 damage to all enemies + 20% chance of inflicting Paralysis |
| 0 | 42 | Doom | Magic | 50% chance of inflicting near-death and Poison on a single enemy |
| 0 | 66 | AngelOfDarkness | Magic | Deals 260 damage to all enemies + 30% chance of inflicting Sleep |
Details
This job appears to have simply gathered all the most powerful skills from the regular jobs, but…
First, let's look at the second skill from the top, Multifists. Its multiplier is higher than the original MartialArtist skill.
Yet, it's MP consumption hasn't gone up. Therefore it's a complete upgrade over the first skill, LashingsOfLashings.
Next is BigRampage. The original damage was 200, but this one has it increased to 300. That hurts.
JetBlackFlame is an enemy-only skill. 400 damage to all enemies is pretty painful. On top of that, since it's the only breath-type attack, it will still deal damage even if you have AttackResist, etc.
LightningStorm from the Archfiend job has increased its damage by 100, making it even more formidable. But…
The AngelOfDarkness below from FallenAngel has seen a massive increase of 190 damage.
In terms of MP consumption, damage amount, and abnormal status probability, it is superior to LightningStorm in every regard. Terrifying…
Doom is guaranteed to hit. If it's used, you'll be in grave danger very quickly.
So, it's not just a compilation of strong skills; almost all of them are enhanced.
You'll most likely lose if you fight head-on, so either use AttackResist or prepare a powerful method of healing.
ExtremeMagicType
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 44 | HeartlessAngel | Magic | Reduces enemy's HP to 1 |
| 0 | 30 | DisruptiveWave | None | Resets everyone's Accuracy, Attack, Defense, and Agility to their original values |
| 0 | 30 | Carbuncle | Magic | Gives all allies the temporary status of MagicReflect |
| 0 | 23 | MightyGuard | Magic | Gives all allies the temporary status of MagicResist |
| 0 | 44 | Awaken | None | Increases tension level by two stages. Gives self a temporary status of 2x |
| 0 | 40 | BloodRayne | Magic | Deals 200 damage to all enemies. Recovers 200 health for all allies. |
| 0 | 40 | BubbleBomb | Breath | Deals 100 damage to all enemies. Gives enemies the temporary status of 2x |
| 0 | 80 | JetBlackFlame | Breath | Deals 350 damage to all enemies |
| 0 | 99 | DarkMeteor | Magic | Deals 250 damage to random enemies 4-6 times |
| 0 | 99 | Ultima | Magic | Deals 400 damage to all enemies |
Details
Just like the ExtremeAttackType, this job gathers powerful skills from the regular jobs, but there are two skills unique to ExtremeMagicType.
We'll touch on those later, but first, let's explain the skills.
HeartlessAngel from FallenAngel is guaranteed to hit. It's quite dangerous if you get hit by it solo.
BloodRayne is a BatMaster skill, but the damage is increased by 30 and the healing effect by 50. It's not particularly powerful, but if it's used when you're slowly damaging the Stone-types in a fight against the OneWingedAngel…
BubbleBomb has 50 less damage points than the BubbleMaster skill. However, it has a 100% chance of giving the enemy "2x". Leaving it like that is dangerous. However, if you can reflect it with BreathReflect…
JetBlackFlame, which was also available to the ExtremeAttackType, has 50 less damage. However, it's still painful, and it's difficult to reduce the damage with breath attacks.
And then there are the two ultimate skills possessed only by ExtremeMagicType.
One of them is DarkMeteor, which is an abnormally enhanced version of TimeMage's Meteor. With up to 6 hits dealing 250 damage each, a direct hit would be an instant death. A solo killer.
The other, Ultima, deals 400 damage to everyone, just like ExtremeAttackType's JetBlackFlame. A party killer.
They have no status altering skills whatsoever, but instead they possess many support skills such as Carbuncle and MightyGuard.
In the late-game dungeons where Attack is inflated, the ExtremeAttackType is more dangerous, but you should be very careful of unconventional skills like BubbleBomb and the super-powerful DarkMeteor.
RunAway
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 0 | RunAway | None | Escapes from battle |
Details
They don't inflict physical damage on you, but they do cause emotional damage.
Don't give up.
Tonberry
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 99 | Karma | Attack | Deals (number of monsters defeated x 0.1) damage to the enemy |
| 0 | 99 | Cleaver | Attack | Deals 666 damage to the enemy |
Details
Karma is a terrifying technique whose damage increases with the number of enemies you've defeated so far. If you've defeated more than 10,000 enemies, it will deal instant-death level damage.
Cleaver also deals extremely high damage.
However, since both are attack-class, they are relatively easy to counter.
DarkDragon (Egg)
Skills
| SP required | MP consumption | Skill name | Class | Effect |
|---|---|---|---|---|
| 0 | 50 | Summon | None | Summons ones enemy…? |
| 0 | 50 | Summon | None | Summons ones enemy…? |
Details
There's no real difference from the Summon job…?
