User Tools

Site Tools


chaos_field

Chaos Field

You get here by using the DimensionFragment item during @Party (while questing).

Small-fry data

Icon Name Job HP MP Att Def Agi Status Exp Gold Notes
BigSlimeNone 500 0 500 100 500 Regeneration 120 50
TreefaceMerchant 700 263 550 200 200 Resurrect 170 140 Kamikazee → NearDeath returns!
PhantomFencerSwordsman 860 343 650 200 150 AttackReflect 180 80
WallopScallopWarrior 600 452 700 600 300 MagicReflect 150 300 HatchetMan deals roughly 1000 damage
DevilScallopPriest 1000 600 500 700 200 MagicReflect 160 500 Only conscience
GolemGeomancer 1200 777 500 700 150 AttackResist 250 150
MageOfDarknessLiquidMetalSlime 800 300 450 200 200 MagicAbsorbent 180 260 Obligatory MagicBurst
GigantesBerserker 909 909 909 100 100 Super hi-tension 200 5 You'll want to defeat them before they can act
FirebirdNinja/Geomancer 1100 997 530 270 380 BreathResist 180 180
BehemothDragoon/Monk 909 909 777 255 555 GreatResist 211 99
KingSlimeBerserker 1200 999 500 300 500 NullPhysical 200 250
SkeletonSoldiereArmamentalist/Swordsman 1200 999 666 280 280 Parry 240 170
DragonlordDragon/Monk 1500 999 750 440 200 BreathReflect 250 200

Stage strategy

The overall Attack level is insane. Perhaps it's best to leave DevilScallop, Golem, and Dragonlord for last, defeating the others first?
For Gigantes, it's not a problem if you know a skill to remove Tension (you can even defeat them directly by using PuppetString)… but taking a gamble and using a skill to lower their Accuracy is also an option.

Boss data

Icon Name Job HP MP Att Def Agi Status Exp Gold
ArchfiendArchfiend/DarkKnight 14000 4000 650 350 200 AttackReflect 2000 1500
CatastropheExtremeAttackType/Soldier 15000 8000 750 400 400 Super hi-tension 5000 3000
GodOfDeathDarkMage/Gambler 14000 5000 600 250 999 MagicReflect 2000 1500

Boss strategy

First, let's introduce the two minions. Archfiend has an Attack level that's practically invincible from the start, as they already have Oath equipped. If they use DarkArtsSword in this state, it's a devastating blow. And if they use Oath to get 2x, you're practically dead.
GodOfDeath's attacks are mainly magic attacks, so their Attack level isn't so important, but their Agility is incredibly high. Physical attacks are extremely difficult to land.

And finally, the main boss—the true final boss of @Party—Catastrophe.
They start with an abnormally high Attack level of 750, and can get 2x with Oath. If they use Multifists, DarkArtsSword, or Omnislash with that kind of Attack level, someone's almost certain to die. It might be a good idea to have one of your party members equip AttackReflect at all times.

As a basic rule: immediately revive any party member that dies, keep AttackResist and NullPhysical active, and maintain near-full HP.
If the enemy's Attack level increases, it's best to lower it with skills like Seal, WeaponBreak, or DisruptiveWave.
It's best to eliminate the enemies in order, starting with GodOfDeath.

Treasure list

*Three treasure chests appear per player (only one additional chest will appear from the Merchant's bonus effect).

Weapons

  • ZenithianSword
  • Wyrmwand
  • HeadsmansAxe
  • GringhamWhip
  • FlailOfDestruction
  • LiquidMetalSword

Armor

  • SacredArmor
  • DragonRobe
  • ZenithianArmor
  • HelasArmor
  • PalliumRegale
  • LiquidMetalArmor

Items

  • CelestialReins
chaos_field.txt · Last modified: by anonwaha