Table of Contents
Tower of the Sorcerer
Dungeon data
Turn limit: 30
Small-fry data
| Icon | Name | Job | HP | MP | Att | Def | Agi | Status | Exp | Gold | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| | Hybird | Dragon/LightMage | 470 | 144 | 320 | 150 | 600 | AttackSeal | 177 | 72 | |
| | Snowbird | Dragon/Geomancer | 400 | 174 | 300 | 210 | 500 | AttackSeal | 146 | 92 | |
| | ServantOfDeath | Assassin/InstantDeath | 380 | 144 | 280 | 180 | 150 | AttackSeal | 126 | 62 | |
| | Black | BlackMage/DarkMage | 396 | 196 | 296 | 196 | 196 | AttackSeal | 196 | 96 | Flare hurts |
| | FlameDemon | Mage/DarkMage | 400 | 144 | 270 | 150 | 300 | AttackSeal | 126 | 62 | Flare hurts |
| | Vampire | Vampire | 499 | 121 | 380 | 160 | 250 | AttackSeal | 146 | 70 | |
| | Curse | Gambler | 410 | 59 | 271 | 160 | 280 | AttackSeal | 162 | 65 | Watch out for Roulette |
| | DeathScythe | InstantDeath | 420 | 142 | 440 | 100 | 400 | AttackSeal | 66 | 242 | Let's defeat them quickly |
| | Scykul | FallenAngel/Gambler | 400 | 149 | 424 | 150 | 666 | AttackSeal | 164 | 155 | Harmful |
| | Labos | TimeMage/InstantDeath | 430 | 299 | 280 | 520 | 180 | AttackSeal | 120 | 500 | Unlike in dark_world, these can use DeathDance and Doom |
| | DreadDragon | Dragon | 500 | 149 | 500 | 360 | 240 | AttackSeal | 175 | 125 | |
| | DeathEye | InstantDeath | 444 | 149 | 300 | 200 | 250 | AttackSeal | 160 | 90 | Let's defeat them quickly |
| | LiquidMetalKing | LiquidMetalSlime/RunAway | 22 | 499 | 180 | 5000 | 2500 | AttackSeal NullMagic | 3500 | 100 | Arithmetician's prey |
| | MetalKingSlime | LiquidMetalSlime/RunAway | 25 | 499 | 200 | 6000 | 3000 | AttackSeal NullMagic | 4000 | 100 | Arithmetician's prey 2 |
Strategy
Every step you take will inflict AttackSeal. This dungeon is tough for players whose weapon of choice is physical attacks.
The weaker enemies (mainly DreadDragons and Vampires) often waste turns by using their attacks unnecessarily, allowing you to gain Exp even at lower levels.
A major characteristic of this dungeon is the high frequency of Metal-type monster encounters, as approximately 1/13 monsters will be MetalSlimes. This is a good opportunity to grind.
However, trying to actually complete the dungeon is a different story. Both MetalSlime monsters have nearly 500 MP and know MagicBurst. MagicBurst deals double their total MP in damage, meaning you'll take around 1000 damage. Naturally, you can't withstand that.
Therefore, if you encounter a MetalSlime during your dungeon run, you have no choice but to either survive with GreatResist or MagicResist or defeat it before it uses MagicBurst. Defeating it before it uses MagicBurst is difficult though…
Tower of the Sorcerer 1st floor
Map
- ●: Player starting point
- □: Path
- ■: Wall
- ◎: Boss
- 凸: Stairs
Pattern 1
■■■■■ ■□凸□■ ■□□□■ ■□◎□■ ■■□■■ ■■□■■ ■■□■■ ■■●■■ ■■■■■
Boss data
Boss strategy
The MageOfDarkness will use LifeShaver. If you don't have any countermeasures against magic, you'll be forced into a NearDeath battle.
However, the only truly dangerous attacks are the MageOfDarkness's rarely-used regular attack, and Prestidigitator's ShadowFlare and Kafrizz. Even in NearDeath, the death rate isn't that high, though you'll die if they happen to hit you.
Having NullMagic and MagicReflect will neutralize these dangers, allowing you to fight safely.
Futhermore, Prestidigitator is fairly good at status-inflicting attacks; and if the battle drags on, the MageOfDarkness might drain your MP with MPBuster or deal tremendous damage with their regular attacks after Trance of Awaken.
MagicSlime uses MagicBurst, so remember to deal with it quickly.
After MagicBurst, it can use regular attacks, so make the most of your precious action turns.
If you're struggling even with this, clearing the rest of this dungeon will be impossible.
Tower of the Sorcerer 2nd floor
Map
- ●: Player starting point
- □: Path
- ■: Wall
- ◎: Boss
- 凸: Stairs
Pattern 1
■■■■■ ■■●■■ ■■□■■ ■■□■■ ■■□■■ ■□◎□■ ■□□□■ ■□凸□■ ■■■■■
Boss data
Boss strategy
The two BigBombs will self-destruct immediately and deal a tremendous amount of damage, so you'll needs to find a way to deal with them.
The Firebird—which was incredibly annoying on magma_mountain—is now stronger.
It can seriously disrupt your Tension with WeaponBreak, ArmorBreak, VenomBreath, and BurningBreath; and it can drastically reduce your Accuracy with Sandstorm and Dazzle.
It's improvements aren't limited to defense; it gains a significant Agility advantage with Deceleratle and Padfoot, and occasionally lands critical hits that deal enormous damage.
On top of that, if the battle drags on, it will always hit with PressurePointer.
And with nearly 10,000 HP, it's a truly wicked enemy.
To get through these, you need high efficiency in terms of continuous attacks and rapid Tension building; but even then, all you can do is pray.
Tower of the Sorcerer 3rd floor
Map
- ●: Player starting point
- □: Path
- ■: Wall
- ◎: Boss
- 宝: Treasure chest
Pattern 1
■■■■■ ■宝宝宝■ ■□□□■ ■□◎□■ ■■□■■ ■■□■■ ■■□■■ ■■●■■ ■■■■■
Boss data
Boss strategy
MagicBall possess only bizarre skills such as WhiteWind, SelfDestruct, ????, Roulette, and MP5Death.
Spirit excels at status-altering skills, including Halation which is effective in disrupting a party.
Ultima can annihilate a party with purely powerful magic attacks.
These three lines alone convey that directly confronting these enemies is extremely difficult.
If you attack after building up Tension, you won't be able to defeat them in one hit unless you have a high Attack level; and if you fail, MagicBall will regenerate with WhiteWind.
Even though MagicBall will eventually destroy itself with SelfDestruct, the fact is that someone in your party will die if they don't have magic countermeasures.
The longer the battle drags on, the higher the chance of Roulette being used; if you get hit, you have every right to cry.
The only opening given to you is that Ultima has Awaken, so you should try to finish them off with a powerful attack the moment it uses it.
However, failing to do so will have painful consequences.
While the Spirit is present, leaving Ultima in Finale status significantly increases your likelihood of being overwhelmed by a powerful magic attack, so this is not recommended unless you have substantial magic countermeasures.
Bonus: Solo strategy
NullMagic, decent regeneration, a high Attack level, and MP regeneration (even with items); with these 3 things, clearing the stage is possible.
MageOfDarkness battle
If you fail to prevent MagicSlime from using MagicBurst, there's a risk of trouble if you leave one of the others alive.
It's actually recommended to leave one of the others alive after it uses MagicBurst as it can be used as a regeneration method.
If you use more MP than expected due to MPBuster or DrainMagic, it's best to restart.
Firebird battle
Prevent BigBomb's SelfDestruct with NullMagic and just keep attacking while praying.
For example, even if you use Parry to counter WeaponBreak and ArmorBreak, there are still remaining status effects and Accuracy reductions, so it's not recommended as it doesn't guarantee complete prevention of interference.
Ultima battle
Have MagicBall self-destruct so you can build up Tension and defeat Ultima in one hit.
If your Attack level is very high, this is possible without waiting for Awaken, but such favorable conditions are unlikely to happen often.
Also, if you're restoring your MP with an item, it's best to use ElfinElixer or SandsOfTime before the battle.
Overall, the optimal job combinations are quite limited, and even with preparations in place, luck plays a big role.
It all comes down to the number of attempts.
Treasure list
Weapons
- BattleAxe
- MorningStar
- WarHammer
- Dragonsbane
- FaerieFoil
- DemonSpear
- DragontailWhip
- GreatBow
- DoubleEdgedSword
- AstreasAbacus
- Mountaincleaver
- SomaticStaff
- ZenithianSword
- Wyrmwand
- HeadsmansAxe
- FlailOfDestruction
Armor
- DevilArmor
- SagesRobe
- SpikedArmor
- StealthSuit
- AngelsRobe
- BloodMail
- DragonMail
- FlowingDress
- DarkRobe
- FlameArmor
- AuroralArmor
- HateMail
- Powjamas
- Glombolero
- ScandalousSwimsuit
- SacredArmor
- DragonRobe
- ZenithianArmor
- HelasArmor
- PalliumRegale
Items
- SagesStone
- YggdrasilDew
- YggdrasilLeaf
- ElfinElixer
- ProofOfAHero
- FalseIdol
- GysahlGreens
- KupoNut
- JenovaCell
- PaxaPunch
- SilverOrb
- RedOrb
- BlueOrb
- GreenOrb
- YellowOrb
- PurpleOrb
- SandsOfTime
- DimensionFragment
- ElevatingShoes
- GoldenChicken
- TreasureRoomKey
- ScholarsSpecs
