Table of Contents
Sage's Path
Dungeon data
Turn limit: 30
Small fry enemies / mid-stage bosses / treasure data
Same as what appears in Magma Mountain, Faerie Forest, Slime Land, Swamp of the Dead, and Dragonsdale.
Maps
●: Player starting point □: Path ■: Wall ?: Wall...? (will appear as ■) Alphabet: Signpost !: Event tile (explained below) ◎: Boss 宝: Treasure chest
Pattern 1
■■■■■ ■□宝□■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□C□■ ■■□■■ ■□□□■ ■!■!■ ■□B□■ ■■□■■ ■□□□■ ■!■!■ ■□A□■ ■■□■■ ■■●■■ ■■■■■
Pattern 2
■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□F□■ ■■□■■ ■□□□■ ■!■!■ ■□E□■ ■■□■■ ■□□□■ ■!■!■ ■□D□■ ■■□■■ ■■●■■ ■■■■■
Pattern 3
■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□I□■ ■■□■■ ■□□□■ ■■■?■ ■□H□■ ■■□■■ ■□□□■ ■!■!■ ■□G□■ ■■□■■ ■■●■■ ■■■■■
Pattern 4
■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□I□■ ■■□■■ ■□□□■ ■?■■■ ■□H□■ ■■□■■ ■□□□■ ■!■!■ ■□G□■ ■■□■■ ■■●■■ ■■■■■
Pattern 5
■■■■■ ■宝□宝■ ■■◎■■ ■■□■■ ■□□□■ ■!■!■ ■□L□■ ■■□■■ ■□□□■ ■!■!■ ■□K□■ ■■□■■ ■□□□■ ■!■!■ ■□J□■ ■■□■■ ■■●■■ ■■■■■
Map strategy
You proceed by answering three 2-choice questions. Depending on your choices, you might proceed with ease, or encounter enemies who are determind to kill you…
Below are descriptions of all the 2-choice questions.
A: ←Yes [I hate traps] No→
- Yes: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
- No: Falling rock trap (120 damage to everyone). There's a 2/3 chance of avoiding it.
B: ←Yes [Money is more important than life] No→
- Yes: There's a 1/2 chance that the player who moved will take 1-200 damage; otherwise, the player who moved will get 1-2000 G.
- No: There's a 1/2 chance that the player who moved will recover 1-100 HP; otherwise, the player who moved will lose 1-2000 G.
C: ←Yes [Bigger is better than smaller] No→
- Yes: There's a 1/3 chance that several MetalSlimes will appear; otherwise, several Slimes will appear.
- No: There's a 1/7 chance that several MetalKingSlimes will appear; otherwise, several KingSlimes will appear.
Their stats are as follows. Note that "Yes" results in smaller enemies.
D: ←Yes [I prefer cats over dogs] No→
- Yes: Two Chibiberus and one Cerberwretch will appear.
- No: Two GreatSabrecubs and one GreatSabrecat will appear.
Their stats are as follows:
E: ←Yes [I want to fight strong enemies] No→
- Yes: A boss will appear.
- No: There's a 1/3 chance that weak enemies will appear; otherwise, a falling rock trap (120 damage to everyone) will appear.
F: ←Yes [I love treasure chests] No→
- Yes: There's a 1/5 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear.
- No: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
The stats of the monsters that resemble a treasure chest are as follows:
G: ←Ability [Signpost] Luck→
- Ability: There's a 1/2 chance of a boss appearing; otherwise, a regular enemy appears.
- Luck: Falling rock trap (120 damage to everyone). There's a 1/2 chance of avoiding it.
H: ←Wall [Signpost] Dead end→
- The way forward depends on the map pattern you're on.
I: ←Boss [Signpost] Treasure→
- Boss: A boss will appear.
- Treasure: There's a 1/6 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. […]
See F for stats.
J: ←Treasure [Signpost] Money→
- Treasure: There's a 1/5 chance […]; otherwise, a monster that resembles […]. Stats in F […].
- Money: There's a 1/3 that the player who moved will pick up 1-2000 G; otherwise, the player who moved will lose 1-2000 G.
K: ←Everyone [Signpost] 1 person→
- Everyone: There's a 1/3 chance that everyone's HP will be restored by 100; otherwise, a falling rock trap (120 damage to everyone) will be activated.
- 1 person: There's a 1/3 chance that the player who moved will receive 1-200 damage; otherwise, the player who moved will have their HP restored by 1-100.
L: ←Small [Signpost] Large→
- Small: There's a 1/3 chance of encountering several MetalSlimes; otherwise […]
- Large: There's a 1/7 chance of encountering a MetalKingSlime […]; otherwise […]
See A for stats. Here, however, the sign options are the correct way around. Don't confuse it with A.
Beyond these choices awaits the dungeon's final boss.
Boss data
Boss strategy
If you have MagicReflect or NullMagic, you should be able to manage. ThirdSage is dangerous as he uses Whack/Thwack and Kafrizz!
Also watch out for FirstSage's Holy and SecondSage's Poison.
