User Tools

Site Tools


sage_path

Sage's Path

Dungeon data

Turn limit: 30

Small fry enemies / mid-stage bosses / treasure data

Maps

●: Player starting point
□: Path
■: Wall
?: Wall...? (will appear as ■)
Alphabet: Signpost
!: Event tile (explained below)
◎: Boss
宝: Treasure chest

Pattern 1

■■■■■
■□宝□■
■■◎■■
■■□■■
■□□□■
■!■!■
■□C□■
■■□■■
■□□□■
■!■!■
■□B□■
■■□■■
■□□□■
■!■!■
■□A□■
■■□■■
■■●■■
■■■■■

Pattern 2

■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□F□■
■■□■■
■□□□■
■!■!■
■□E□■
■■□■■
■□□□■
■!■!■
■□D□■
■■□■■
■■●■■
■■■■■

Pattern 3

■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■■■?■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■

Pattern 4

■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□I□■
■■□■■
■□□□■
■?■■■
■□H□■
■■□■■
■□□□■
■!■!■
■□G□■
■■□■■
■■●■■
■■■■■

Pattern 5

■■■■■
■宝□宝■
■■◎■■
■■□■■
■□□□■
■!■!■
■□L□■
■■□■■
■□□□■
■!■!■
■□K□■
■■□■■
■□□□■
■!■!■
■□J□■
■■□■■
■■●■■
■■■■■

Map strategy

You proceed by answering three 2-choice questions. Depending on your choices, you might proceed with ease, or encounter enemies who are determind to kill you…
Below are descriptions of all the 2-choice questions.

A: ←Yes [I hate traps] No→

  • Yes: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.
  • No: Falling rock trap (120 damage to everyone). There's a 2/3 chance of avoiding it.

B: ←Yes [Money is more important than life] No→

  • Yes: There's a 1/2 chance that the player who moved will take 1-200 damage; otherwise, the player who moved will get 1-2000 G.
  • No: There's a 1/2 chance that the player who moved will recover 1-100 HP; otherwise, the player who moved will lose 1-2000 G.

C: ←Yes [Bigger is better than smaller] No→

  • Yes: There's a 1/3 chance that several MetalSlimes will appear; otherwise, several Slimes will appear.
  • No: There's a 1/7 chance that several MetalKingSlimes will appear; otherwise, several KingSlimes will appear.

Their stats are as follows. Note that "Yes" results in smaller enemies.

Icon Name Job HP MP Att Def Agi Status Exp Gold Notes
MetalSlimeSlime/RunAway 8 31 70 2500 1500 NullMagic 250 10 Regardless of whether or not you can defeat them, this is the easiest way through
SlimeLiquidMetalSlime 500 149 200 100 500 - 50 30 They can cast MagicBurst
MetalKingSlimeLiquidMetalSlime/RunAway 25 299 200 6000 2000 NullMagic 4000 100 They can also cast MagicBurst
KingSlimeBerserker 2000 400 250 150 120 NullPhysical 200 200 If you came here to defeat MetalKingSlimes, this should be easy

D: ←Yes [I prefer cats over dogs] No→

  • Yes: Two Chibiberus and one Cerberwretch will appear.
  • No: Two GreatSabrecubs and one GreatSabrecat will appear.

Their stats are as follows:

Icon Name Job HP MP Att Def Agi Status Exp Gold Notes
ChibiberusNone 160 0 160 90 260 - 32 15 Higher Defense level than the cat group
CerberwretchTimeMage 300 53 300 100 100 - 48 22
GreatSabrecubNone 150 0 180 50 300 - 30 18 Higher Attack level than the dog group
GreatSabrecatBerserker 340 79 300 30 120 - 50 20

E: ←Yes [I want to fight strong enemies] No→

  • Yes: A boss will appear.
  • No: There's a 1/3 chance that weak enemies will appear; otherwise, a falling rock trap (120 damage to everyone) will appear.

F: ←Yes [I love treasure chests] No→

  • Yes: There's a 1/5 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear.
  • No: There's a 1/3 chance of a boss appearing; otherwise, a regular monster will appear.

The stats of the monsters that resemble a treasure chest are as follows:

Icon Name Job HP MP Att Def Agi Status Exp Gold Notes
CanniboxSleepType 500 42 250 35 400 2x 50 100 Can inflict Sleep
MimicInstantDeath 700 68 280 65 600 2x 60 150 Can instant kill
PandorasBoxInstantDeath 900 69 300 95 800 2x 100 500 Congratulations!

G: ←Ability [Signpost] Luck→

  • Ability: There's a 1/2 chance of a boss appearing; otherwise, a regular enemy appears.
  • Luck: Falling rock trap (120 damage to everyone). There's a 1/2 chance of avoiding it.

H: ←Wall [Signpost] Dead end→

  • The way forward depends on the map pattern you're on.

I: ←Boss [Signpost] Treasure→

  • Boss: A boss will appear.
  • Treasure: There's a 1/6 chance of finding a treasure chest; otherwise, a monster that resembles a treasure chest will appear. […]

See F for stats.

J: ←Treasure [Signpost] Money→

  • Treasure: There's a 1/5 chance […]; otherwise, a monster that resembles […]. Stats in F […].
  • Money: There's a 1/3 that the player who moved will pick up 1-2000 G; otherwise, the player who moved will lose 1-2000 G.

K: ←Everyone [Signpost] 1 person→

  • Everyone: There's a 1/3 chance that everyone's HP will be restored by 100; otherwise, a falling rock trap (120 damage to everyone) will be activated.
  • 1 person: There's a 1/3 chance that the player who moved will receive 1-200 damage; otherwise, the player who moved will have their HP restored by 1-100.

L: ←Small [Signpost] Large→

  • Small: There's a 1/3 chance of encountering several MetalSlimes; otherwise […]
  • Large: There's a 1/7 chance of encountering a MetalKingSlime […]; otherwise […]

See A for stats. Here, however, the sign options are the correct way around. Don't confuse it with A.


Beyond these choices awaits the dungeon's final boss.

Boss data

Icon Name Job HP MP Att Def Agi Status Exp Gold
FirstSageLightMage/WhiteMage 2000 999 200 60 200 NullMagic 600 200
SecondSageBlackMage/LiquidMetalSlime 2000 999 200 60 200 MagicAbsorbent 600 200
ThirdSageMage/DarkMage 2000 999 200 60 200 MagicReflect 600 200

Boss strategy

If you have MagicReflect or NullMagic, you should be able to manage. ThirdSage is dangerous as he uses Whack/Thwack and Kafrizz!
Also watch out for FirstSage's Holy and SecondSage's Poison.

sage_path.txt · Last modified: by anonwaha